QuickPick & QuickPickerPro
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QuickPick and QuickPickerPro are two plugins that give the user an interface 
where he/she can easily select the elements of a rig. 
These tools can be used for any rig and not only a rig generated by the Thomas4D Rigging Tools 
even though it will always have the same image in the background.

After installing the T4D tools and adding the needed plugins to the menu, 
you can easily access QuickPick and QuickPickerPro from the menu. 
Once this is done,an interface full of buttons will pop up. 
Each button represents a different controller of the rig. 
With QuickPick the controls are written on the buttons, 
but with QuickPickerPro you have an image in the background. 
To know what a certain button in the QuickPickerPro interface selects, 
just right click and an message will popup telling you what it is.

Another advantage with QuickPickerPro is that you can Shift+Click or middle click to select more than one item.

Though these two pickers are very handy as they are, 
they can be really useful if you hide all the controls (using the "T4D Hide/Show" plugin) 
and select items only using the pickers. 
This way the scene is clean and simple and there are no items cluttering up the scene.

The "Extra A" and "Extra B" are two buttons that can be used to select extra items of choice (for example: tail, wings...).
Some of the items will almost always be modified using rotation 
or translation and therefore the appropriate tools will get selected automatically.
After running the "Lock Off" script from the Thomas4D Rigging Tools interface, 
certain bone rotation channels for the fingers get locked so that after selecting one finger from QuickPickerPro 
(individual finger selection doesn't exist in QuickPick), 
you can just click anywhere in the viewport and drag to get good results. 
With this system you don't have to select individual bones, 
nor do you have fingers bending in strange ways and you have much more control than sliders can give.

One very special thing about these two pickers is that all the buttons are completely configurable 
(other than the fingers that aren't configurable in the current version). 
To do this, click on the configure button. If you aren't using a T4D rig, 
an interface will popup asking for the "Main Character Mesh". 
This means the mesh that has bones in it. Select it from the menu and hit OK. 
An interface with drop down menus will pop up. Note: if you move the new interface over the picker, 
a cancel and an OK button will appear on the picker. This is a LightWave bug. 
To get rid of those two buttons just close the picker and reopen it from the menu. 
Your settings will still be saved.From the drop down menus, 
all bones will have the name of the mesh to which they are parented to after it (example: BoneName.MeshName). 
All objects from the T4D Rigging Tools won't have the "X_Thomas4d_" beginning.
Choose from the drop down menus the items you would like to have selected by the corresponding buttons.
The drop down menus that are left at "(Use Current)" won't get modified. 
When all the wanted changes are made, click OK, and the changes get applied immediately.
The configuration option is really useful if you are using a different rig, 
if you applied FK arms rig (the default is set to IK arms), if you have applied a quad rig, 
if you want to add extra items and more. When a plugin interface is in focus (like after clicking on it), 
LightWave doesn't accept shortcuts. These two pickers accept "t" and "y" (translation and rotation) 
which are the two tools you are most likely to use while animating/posing. 
More shortcuts weren't added because not everyone uses the same shortcuts but those two are usually left as they are.
All your settings get saved with your scene and you won't have to configure your settings 
again the next time you load your scene. You can also close the pickers and when they get reopened, 
the setting will still be saved (as long as it's the same scene).
