This character was modeled By Pisong Designs ( www.pisongdesign.com ) and Rigged in Lightwave 8.3 
Using Thomas4D rigging Tools By Peter Thomas ( www.thomas4d.com )

Some minor weight assigning was done ( fingers, Legs etc  ) 
but it is a pretty standard rig, total rigging time 5 mins


Also I have added a Joystick Face rig to control the endomorphs using my free NJoyNulls plugins 
AND added a face bone rig as well 
mainly just to give an exsample of how far you can go with this stuff ;)

the face rigs took another 45 mins to setup 


( should work for Lightwave 7.5 and up but I have not tested it )

the character animation is ONLY 2 passes ( 2 editing passes )
I would normally do 2 or 3 more to get a final ( maybe 5 or 6 depending on that scene ) 
for me Most of the work pass the 3 pass I would be mainly working in the graph editor.

But this is enough to give a good exsample of the workflow 
I uses to animate in LW using this rig using MY own rig.


I also tried to jump around and show as many different ways to work with Positions, Rotation, timing and poses and editing etc.
if your a Skilled Character animator wondering why I'm work in like 6 different ways 
It's a lesson just trying to show as many options as i can tho there are alot more way to animate in lightwave ;)